Description
Use the MouseWheel
action to simulate a rotation of the mouse wheel over the object, to which OnscreenObj corresponds.
Declaration
TestObj.MouseWheel(Delta, Shift)
TestObj | A variable, parameter or expression that specifies a reference to one of the objects listed in the Applies To section | |||
Delta | [in] | Required | Integer | |
Shift | [in] | Optional | TShiftKey | Default value: skNoShift |
Result | None |
Applies To
All onscreen objects.
View Mode
To view this method in the Object Browser panel and in other panels and dialogs, activate the Advanced view mode.
Parameters
The method has the following parameters:
Delta
Specifies the number of detents the mouse wheel should be rotated. A detent is one wheel notch. A positive value means that the wheel will be rotated forward (away from the user); a negative value means the wheel will be rotated backward (toward the user).
Shift
Sets whether the Shift, Alt or Ctrl keys are pressed during the mouse wheel rotation (see TShiftKey). By default, this parameter is skNoShift
(the shift keys are not pressed).
Result Value
None.
Example
To view an example that demonstrates how to use the MouseWheel
action, see Setting the Trackbar Slider's Position.
See Also
Simulating User Actions
Simulating Mouse Wheel Rotation
LLPlayer.MouseWheel Method