Glyph Property

Applies to TestComplete 15.69, last modified on November 13, 2024

Specifies the image displayed by the component or used to draw the component’s text.

Declaration

componentObj.Glyph
Read-Write Property A TBitmap object
componentObj     One of the user forms components and objects listed in the Applies To section  

Applies To

This property applies to the following components and objects:

TcxButton, TcxCheckBoxProperties, TcxEditButton, TcxLabelProperties

Description

The meaning of the Glyph property depends on the object it applies to.

TcxButton.Glyph

For a TcxButton component, Glyph specifies the image displayed within the button along with the button text. To position the image within the button, use the Layout property. The distance between the image and the button text is specified by the Spacing property and the distance between the image and the button’s edge - by the Margin property.

The Glyph image can be divided into several parts, each corresponding to the specific button state (see table below). All images must be the same size and placed next to each other in a single row. The number of images is specified by the NumGlyphs property.

The following table describes correspondence of Glyph parts to button states.

Image Position Description
First Displayed when the button is up (unselected) or focused. If this is the only image in Glyph, this image is also displayed in other button states, except for the disabled state.
Second Displayed when the button is disabled.
Third Displayed when the button is pressed.
Fourth Displayed when the button remains down.
Note: The lower left pixel of the whole image is treated as a transparent color. Any image pixel with the same color as the lower left pixel will appear transparent.
TcxCheckBoxProperties.Glyph

For a TcxCheckBoxProperties object, Glyph specifies the image displayed in the check box component instead of a check box. To align the image within the component, use the Alignment property.

The Glyph image can be divided into several parts, each corresponding to the specific check box state (see table below). All images must be the same size and placed next to each other in a single row. The number of images is specified by the GlyphCount property. The correspondence of Glyph parts and check box states is described in the GlyphCount Property topic.

Note: The lower left pixel of the whole image is treated as a transparent color. Any image pixel with the same color as the lower left pixel will appear transparent.

If Glyph does not hold an image (that is, the Glyph property cell on the Properties page of the User Forms editor displays the “None” value), or GlyphCount is equal to 0, the component displays the standard check box.

TcxEditButton.Glyph

The Glyph property specifies the image to be drawn on the edit button’s surface for the TcxEditButton object.

Property Value

A TBitmap object that contains the desired image.

Note: To draw the image specified by the Glyph property, the edit button’s Kind property must be set to bkGlyph.
TcxLabelProperties.Glyph

For a TcxLabelProperties object, Glyph specifies the texture used to draw the label caption text.

Property Value

A TBitmap object that contains the desired image.

To specify an image at design-time, open the Properties page of the User Forms editor and press the ellipsis button within the Glyph property value cell. Use the ensuing Image Editor to view the image, load new images or save the current image to a file.

See Also

GlyphCount Property
NumGlyphs Property
Kind Property

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