TestComplete can recognize button controls in Oracle Forms applets. It provides special properties and methods that let you retrieve the controls data and simulate user actions on the controls.
In order for TestComplete to be able to work with Oracle Forms buttons, the following requirements must be met:
The TestComplete Desktop module must be installed.
The Oracle Forms Control Support plugin must be installed and enabled.
This plugin is installed and enabled automatically when you install the Desktop module.
If you experience issues when working with the controls, select File | Install Extensions from the TestComplete main menu and check whether the plugin is active. (You can find the plugin in the Desktop group.)
The control’s class name must be specified in the Oracle Forms Controls | Button group of your project’s Object Mapping options. By default, this group contains the following items:
Recognizing Custom Controls
To command TestComplete to recognize your custom controls as Oracle Forms Button controls:
Open your project’s Object Mapping options.
Add the control’s class name to the Oracle Forms Controls | Button group.
If you do not know the control’s name, you can ask the control’s developers, or you can view the control’s
JavaFullClassNameproperty in the Object Browser panel. As an alternative, you can click Add From Screen and select your custom control on screen. TestComplete will retrieve the control’s class name and add it to the selected mapping group automatically. For detailed information, see Object Mapping.
Once the control is mapped, it gets all the properties, methods and actions specific to the Oracle Forms Button control.
If the specified custom control does not fit the control’s type, then it may not properly respond to commands that TestComplete sends, so recording or playing back user actions over the tested control will cause errors.
When testing Oracle Forms Button controls, you can use properties and methods specific to these controls, as well as properties and methods that TestComplete applies to onscreen objects. For the full list of available properties and methods, see the following topics: