now this class contains conflict nodes state information. it is needed to performance. to draw conflicts background we need to have list of conflict for every paint operation. it is fast to have this list somewhere and not calculate it. to draw conflict row on full component width we need it state and we don't have any nodes on this moment. search node on every paint operation also is not a good idea.
Constructor and description |
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ConflictsStateManager
() |
Type Params | Return Type | Name and description |
---|---|---|
|
void |
addConflictRow(int row) |
|
boolean |
contains(int row) |
|
java.util.Set<java.lang.Integer> |
getConflictRows() |
|
java.util.List<java.lang.Integer> |
getConflictsRowsSortedList() |
|
TreeType |
getMergeResultType(int row) |
|
void |
mergeFrom(int row, TreeType treeType) |
Methods inherited from class | Name |
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class java.lang.Object |
java.lang.Object#wait(long), java.lang.Object#wait(long, int), java.lang.Object#wait(), java.lang.Object#equals(java.lang.Object), java.lang.Object#toString(), java.lang.Object#hashCode(), java.lang.Object#getClass(), java.lang.Object#notify(), java.lang.Object#notifyAll() |
ReadyAPI functional (soapui-pro) SDK 3.30.0